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How to be Good at Maths: The Simplest-Ever Visual Guide

1: Numbers 1: Number symbols 2: Place value 3: Sequences and patterns 4: Sequences and shapes 5: Positive and negative numbers 6: Comparing numbers 7: Ordering numbers 8: Estimating 9: Rounding 10: Factors 11: Multiples 12: Prime numbers 13: Prime factors 14: Square numbers 15: Square roots 16: Cube numbers 17: Fractions 18: Improper fractions and mixed numbers 19: Equivalent fractions 20: Simplifying fractions 21: Finding a fraction of an amount 22: Comparing fractions with the same denominators 23: Comparing unit fractions 24: Comparing non-unit fractions 25: Using the lowest common denominator 26: Adding fractions 27: Subtracting fractions 28: Multiplying fractions 29: Dividing fractions 30: Decimal numbers 31: Comparing and ordering decimals 32: Rounding decimals 33: Adding decimals 34: Subtracting decimals 35: Percentages 36: Calculating percentages 37: Percentage changes 38: Ratio 39: Proportion 40: Scaling 41: Different ways to describe fractions 2: Calculating 1: Addition 2: Adding with a number line 3: Adding with a number grid 4: Addition facts 5: Partitioning for addition 6: Expanded column addition 7: Column addition 8: Subtraction 9: Subtraction facts 10: Partitioning for subtraction 11: Subtracting with a number line 12: Shopkeeper's addition 13: Expanded column subtraction 14: Column subtraction 15: Multiplication 16: Multiplication as scaling 17: Factor pairs 18: Counting in multiples 19: Multiplication tables 20: The multiplication grid 21: Multiplication patterns and strategies 22: Multiplying by 10, 100, and 1000 23: Multiplying by multiples of 10 24: Partitioning for multiplication 25: The grid method 26: Expanded short multiplication 27: Short multiplication 28: Expanded long multiplication 29: Long multiplication 30: More long multiplication 31: Multiplying decimals 32: The lattice method 32: Division 33: Dividing with multiples 34: The division grid 35: Division tables 36: Dividing with factor pairs 37: Checking for divisibility 38: Dividing by 10, 100 and 1000 39: Dividing by multiples of 10 40: Partitioning for division 41: Expanded short division 42: Short division 43: Expanded long division 44: Long division 45: Converting remainders 46: Dividing with decimals 47: The order of operations 48: Arithmetic laws 49: Using a calculator 3: Measurement 1: Length 2: Calculating with length 3: Perimeter 4: Using formulas to find perimeter 5: Area 6: Estimating area 7: Working out area with a formula 8: Areas of triangles 9: Areas of parallelograms 10: Areas of complex shapes 11: Comparing area and perimeter 12: Capacity 13: Volume 14: The volumes of solids 15: Working out volume with a formula 16: Mass 17: Mass and weight 18: Calculating with mass 19: Temperature 20: Calculating with temperature 21: Imperial units 22: Imperial units of length, volume, and mass 23: Telling the time 24: Dates 25: Calculating with time 26: Money 27: Using money 28: Calculating with money 4: Geometry 1: What is a line? 2: Horizontal and vertical lines 3: Diagonal lines 4: Parallel lines 5: Perpendicular lines 6: 2D shapes 7: Regular and irregular polygons 8: Triangles 9: Quadrilaterals 10: Naming polygons 11: Circles 12: 3D shape 13: Types of 3D shape 14: Prisms 15: Nets 16: Angles 17: Degrees 18: Right angles 19: Types of angle 20: Angles on a straight line 21: Angles at a point 22: Opposite angles 23: Using a protractor 24: Angles inside triangles 25: Calculating angles inside triangles 26: Angles inside quadrilaterals 27: Calculating angles inside quadrilaterals 28: Angles inside polygons 29: Calculating the angles in a polygon 30: Coordinates 31: Plotting points using coordinates 32: Positive and negative coordinates 33: Using coordinates to draw a polygon 34: Position and direction 35: Compass directions 36: Reflective symmetry 37: Rotational symmetry 38: Reflection 39: Rotation 40: Translation 5: Statistics 1: Data handling 2: Tally marks 3: Frequency tables 4: Carroll diagrams 5: Venn diagrams 6: Averages 7: The mean 8: The median 9: The mode 10: The range 11: Using averages 12: Pictograms 13: Block graphs 14: Bar charts 15: Drawing bar charts 16: Line graphs 17: Drawing line graphs 18: Pie charts 19: Making pie charts 20: Probability 21: Calculating probability 6: Algebra 1: Equations 2: Solving equations 3: Formulas and sequences 4: Formulas 7: Glossary 8: Index 9: Answers 10: Acknowledgments
ISBN: 9780241185988
Products specifications
Author Carol Vorderman
Pub Date 01/07/2016
Binding Hardback
Pages 320
Country United Kingdom
Dewey 510
GBPPrice 19.99
€23.52
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Maths can be a mental minefield for many, but this essential home-study guide ensures everything adds up. This comprehensive maths book for primary school children and their parents keeps the subject simple from start to finish. Whether solving subtraction, mastering multiples, or deciphering division, How to be Good at Maths has got you covered. Eyecatching graphics and step-by-step sequences work together to lay the foundations of numeracy. There is plenty of fun to be had with exciting examples to aid accessibility and understanding. You'll fly down a zipwire to get the gist of geometry, time a robot runner in the race to deduce decimals, and use space scales to weigh yourself on giant planet Jupiter. Made with home learning in mind, How to be Good at Maths also contains memorable facts and extra challenges to refresh your knowledge throughout. Primary school maths can be practised again and again to ensure this tricky topic is easier than ever before.
Maths can be a mental minefield for many, but this essential home-study guide ensures everything adds up. This comprehensive maths book for primary school children and their parents keeps the subject simple from start to finish. Whether solving subtraction, mastering multiples, or deciphering division, How to be Good at Maths has got you covered. Eyecatching graphics and step-by-step sequences work together to lay the foundations of numeracy. There is plenty of fun to be had with exciting examples to aid accessibility and understanding. You'll fly down a zipwire to get the gist of geometry, time a robot runner in the race to deduce decimals, and use space scales to weigh yourself on giant planet Jupiter. Made with home learning in mind, How to be Good at Maths also contains memorable facts and extra challenges to refresh your knowledge throughout. Primary school maths can be practised again and again to ensure this tricky topic is easier than ever before.
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