Part I The Basics of Game Development
Chapter 1 First Steps 3
Chapter 2 Programming C# in Unity 17
Chapter 3 2D Graphics with GIMP and Unity 41
Chapter 4 2D Graphics with Blender and Unity 55
Chapter 5 The Unity Interface 75
Chapter 6 Bouncing Donuts Prototype 2 95
Chapter 7 Sound Effects with Audacity 131
Chapter 8 Music with MuseScore 143
Chapter 9 Bouncing Donuts 1.0 153
Part II 2D Game Development from Concept to Release
Chapter 10 2D Tools in Unity 161
Chapter 11 Designing a 2D Maze Game 179
Chapter 12 Building the Level 1 Maze 189
Chapter 13 Source Control 197
Chapter 14 Menus 205
Chapter 15 Animating the Player Character 225
Chapter 16 Enemies: Using Blender to Make Robot Sprites 241
Chapter 17 Making Textured Enemies with Blender 285
Chapter 18 Enemy Movement and Collisions 307
Chapter 19 Weapons and Projectiles 321
Chapter 20 Lives, Level Design, and Old School Scoring 365
Chapter 21 Sound and Music for DotGame 385
Chapter 22 Cutscenes 395
Chapter 23 Testing 399
Chapter 24 Release 403
APPENDIX I: GAME DEVELOPMENT GLOSSARY, 407
APPENDIX II: RULES FOR GAME DEVELOPERS, 415
APPENDIX III: GAME DEVELOPMENT CHECKLIST, 417
APPENDIX IV: LEGAL, 419
APPENDIX V: THE C# CODING STANDARD FOR THIS BOOK, 421
Acknowledgements
Foreword
Part 1 Laying the foundations of our philosophy
Introduction
1 Wellbeing at the heart
2 Mental health
3 The early years educator I am today
Part 2 A philosophy for wellbeing
Introduction
4 A vision of team togetherness
5 Connection and belonging
6 Health and harmony
7 A culture of kindness and accountability
8 A vision for the future: a mentally healthy early years workforce
Index
Acknowledgements
Introduction
Glossary of Grammatical Terms
1 Pronunciation, Accents, Spelling and Punctuation
2 Articles
3 Nouns
4 Adjectives
5 Comparison
6 Numerals
7 Personal Pronouns
8 Demonstrative Adjectives and Pronouns
9 Possessive Adjectives and Pronouns
10 Relative Clauses
11 Interrogatives and Exclamations
12 Indefinites
13 Verbs
14 Present Tense
15 Future Tense
16 Conditional Tense
17 Perfect Tense
18 Preterite Tense
19 Imperfect Tense
20 The Preterite and Imperfect Tenses Contrasted
21 Compound Tenses
22 The Subjunctive
23 Continuous Forms of the Verb
24 If-clauses
25 The Imperative
26 Spelling Changes in Verbs
27 Modal Verbs
28 Gustar-type and Impersonal Verbs
29 Ser and Estar
30 Active and Passive
31 Pronominal Verbs
32 The Infinitive
33 The Past Participle
34 The Gerund
35 Negation
36 Adverbs
37 Prepositions
38 Conjunctions
39 Diminutives and Augmentatives
40 Word Order
Verb Tables
Key to Part I Exercises
Key to Part II Exercises
Index
Sarah Daniel (clinical psychologist and assistant professor at the Department of Psychology, University of Copenhagen.)
Part I: Adult Attachment Patterns and Treatment Relationships. Adult Attachment Patterns. Attachment and Treatment Relationships. Part II: Relational and Narrative Characteristics of Attachment Patterns. Secure Attachment. Avoidant Attachment. Ambivalent Attachment. Disorganized Attachment. Part III: Attachment Patterns and Treatment Practice. Assessment of Client Attachment Patterns. Adapting Treatment 'Style'. Attachment Patterns as the Focus of Treatment. Final Considerations. Appendix: The Patient Attachment Classification System.
Foreword
Acknowledgements
Introduction
What we know about autism
Co-occurring conditions
Language is important
Part 1
How I do things differently - The voice of autistic children
Communication
Stimming
Social interaction
Masking
The autistic sensory experience
Part 2
Teaching autistic children: practical strategies
Getting it right from the start
The classroom environment
The Classroom layout in the Early Years
The Classroom layout in the Lower Primary Years
Additional environment adaptations in Upper Primary classrooms
Organisation and routines
Executive Functions and autism
Structure and Predictability
Visual communication
Visual timetables
Other ways of using visuals to support communication
Early Years visuals
Useful verbal communication
Teaching the Curriculum
Motivation
The Early Years Curriculum
The Primary curriculum
Writing
Assessments, class tests and exams
Supporting behaviour that concerns
The role of teaching assistants
Social support
Playtimes
Bullying
Emotions and anxiety support
Meltdowns and shutdowns
Transitions
Part 3
Further resources and links
Bibliography
Introduction to the second edition ; 1. Art histories and art theories ; 2. Formalism, modernism and modernity ; 3. Marxist and social art histories ; 4. Semiotics and poststructuralism ; 5. Psychoanalysis, art and the fractured self ; 6. Representations of gender, sex and sexualities ; 7. Art and art histories since the 1960s ; 8. Postcolonialism, globalisation and art histories
Preface
Chapter 1 - Introduction
Chapter 2 - The History of Autism
Chapter 3 - Autism at the Behavioural Level?
Chapter 4 - Autism at the Biological Level
Chapter 5 - Autism at the Cognitive Level: What makes a Good Theory?
Chapter 6 - Autism at the Cognitive Level: Primary Deficit Models
Chapter 7 - Autism at the Cognitive Level: Developmental Trajectory Models
Chapter 8 - Autism at the Cognitive Level: Domain-General Information Processing Models
Chapter 9 - The Impact of Cognitive Models on Autism Understanding and Practice
Chapter 10 - Looking to the Future
Bibliography
Foreword Richard Moran Translator's Introduction Sarah Richmond Introduction: In Search of Being Part 1: The Problem of Nothingness 1. The Origin of Negation 2. Bad Faith Part 2: Being-For-Itself 1. The Immediate Structures of the For-Itself 2. Temporality 3. Transcendence Part 3: Being-for-the-Other 1. The Other's Existence 2. The Body 3. Concrete Relations with the Other Part 4: To Have, To Do and To Be 1. Being and Doing: Freedom 2. To Do and to Have Conclusion. Index
Chapter One Bienvenue a la famille Moreau ! Welcome to the family Moreau! Chapter Two Quelle heure est-il ? What time is it? Chapter Three Je me leve I get up Chapter Four Le petit dejeuner Breakfast Chapter Five Le pique-nique The picnic Chapter Six Joyeux anniversaire ! Happy birthday! Chapter Seven Les animaux The animals Chapter Eight Dans les bois In the wood Chapter Nine La cabane The shed Chapter Ten Les insectes Insects Chapter Eleven Le sport Sport Chapter Twelve Quel temps fait-il ? What's the weather like? Chapter Thirteen Les objets trouves Lost property Chapter Fourteen Bon appetit ! Enjoy your meal!